The four character roles are theoretically straightforward. The Striker moves in, does a lot of damage to the enemy, and then pulls out. The Defender simultaneously absorbs a lot of damage while returning a modest amount. These roles appeal to beginning players as well as experienced. The others are less immediately intuitive. Leaders are integral to adventuring parties because they buff the other characters. The Controller, however, often remains the most challenging role to grasp because the Controller requires a different set of tactics.
The Controller role gives players access to the entire battle map. They aren’t restricted to opponents located within a move action. Controllers can change terrain, summon additional creatures, as well as launch attacks to the far edges of the battle map. This role’s combat contribution comes with a minimum of engagement. In fact, Controllers are often glass jaw characters–one good hit drops them. They should stick close to a Defender. Understanding range is vital to playing a Controller. They specialize in burst and blast attacks. However, a Controller’s player must be aware that some powers affect only enemies while others damage everyone within an area-of-effect. Using the latter can lead to harming fellow Player Character allies!