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	<title>Sages&#039; Guild</title>
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	<link>http://www.sagesguild.com</link>
	<description>a companionable corner for weary adventurers</description>
	<lastBuildDate>Sat, 28 May 2011 00:00:00 +0000</lastBuildDate>
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		<title>Controllers: Command The Battle From The Rear</title>
		<link>http://www.sagesguild.com/2011/05/28/controllers-command-the-battle-from-the-rear/</link>
		<comments>http://www.sagesguild.com/2011/05/28/controllers-command-the-battle-from-the-rear/#comments</comments>
		<pubDate>Sat, 28 May 2011 00:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<guid isPermaLink="false">http://www.sagesguild.com/?p=28</guid>
		<description><![CDATA[The four character roles are theoretically straightforward. The Striker moves in, does a lot of damage to the enemy, and then pulls out. The Defender simultaneously absorbs a lot of damage while returning a modest amount. These roles appeal to beginning players as well as experienced. The others are less immediately intuitive. Leaders are integral [...]]]></description>
			<content:encoded><![CDATA[<p>The four character roles are theoretically straightforward. The Striker moves in, does a lot of damage to the enemy, and then pulls out. The Defender simultaneously absorbs a lot of damage while returning a modest amount. These roles appeal to beginning players as well as experienced. The others are less immediately intuitive. Leaders are integral to adventuring parties because they buff the other characters. The Controller, however, often remains the most challenging role to grasp because the<span id="more-28"></span> Controller requires a different set of tactics.</p>
<p>The Controller role gives players access to the entire battle map. They aren&#8217;t restricted to opponents located within a move action. Controllers can change terrain, summon additional creatures, as well as launch attacks to the far edges of the battle map. This role&#8217;s combat contribution comes with a minimum of engagement. In fact, Controllers are often glass jaw characters&#8211;one good hit drops them. They should stick close to a Defender. Understanding range is vital to playing a Controller. They specialize in burst and blast attacks. However, a Controller&#8217;s player must be aware that some powers affect only enemies while others damage everyone within an area-of-effect. Using the latter can lead to harming fellow Player Character allies!</p>
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		<title>Strikers: One Shot One Kill (Sort Of)</title>
		<link>http://www.sagesguild.com/2011/05/09/strikers-one-shot-one-kill-sort-of/</link>
		<comments>http://www.sagesguild.com/2011/05/09/strikers-one-shot-one-kill-sort-of/#comments</comments>
		<pubDate>Mon, 09 May 2011 00:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<guid isPermaLink="false">http://www.sagesguild.com/?p=27</guid>
		<description><![CDATA[The rogue hiding in the shadows, the steely eyed martial artist, these are examples of strikers. In game terms a striker is a character that can do a lot of damage but can&#8217;t wear much armor, making their defenses relatively low. usually a striker has special abilities that helps increase their damage in special ways [...]]]></description>
			<content:encoded><![CDATA[<p>The rogue hiding in the shadows, the steely eyed martial artist, these are examples of strikers. In game terms a striker is a character that can do a lot of damage but can&#8217;t wear much armor, making their defenses relatively low. usually a striker has special abilities that helps increase their damage in special ways (for example a rouge will be able to find weak points in the enemy&#8217;s armor or a monk or martial artist<span id="more-27"></span> can deliver a series of rapid punches and kicks.) The striker can be a very fun an fast paced character to play. </p>
<p>Playing a striker is a balance between dealing as much damage as you can, and getting out of the way of any counter attack. Strikers can take some damage though not as much as a defender class, so avoiding damage is a necessity. This can be done by keeping your distance from the enemy and using a ranged weapon like a bow or sling. Getting away from the attack is also a good way. Some striker classes have movements attached to their attacks, gaining some distance from a threat. </p>
<p>Players need to keep the balance between damage and avoidance to play well.</p>
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		<title>Defenders: The Art Of The Tank</title>
		<link>http://www.sagesguild.com/2011/03/24/defenders-the-art-of-the-tank/</link>
		<comments>http://www.sagesguild.com/2011/03/24/defenders-the-art-of-the-tank/#comments</comments>
		<pubDate>Thu, 24 Mar 2011 00:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<guid isPermaLink="false">http://www.sagesguild.com/?p=26</guid>
		<description><![CDATA[One of the most commonly found people in any adventuring group is the mighty tank. A tank is someone who is able to take as much bodily punishment as possible and continue to stand. Oftentimes, they are accompanied by a healer whose sole job is to heal this person. Against almost any foe, a tank [...]]]></description>
			<content:encoded><![CDATA[<p>One of the most commonly found people in any adventuring group is the mighty tank. A tank is someone who is able to take as much bodily punishment as possible and continue to stand. Oftentimes, they are accompanied by a healer whose sole job is to heal this person. Against almost any foe, a tank will be able to take whatever is thrown at him. The basics, http://ezinearticles.com/?Fantasy-Role-Playing-Builds&#8211;The-Tank&#038;id754864 of making a tank involve getting high hit points and high armor class ratings.In role-playing games such as Dungeons and Dragons, a tank is the person who usually enters an area first. If there are any traps or surprise attacks, they are able to withstand what is dished at them without immediately dying. Most of the time, these attacks will kill any other member in the party. For this reason, when there is armor found the tank usually get first pick. Not sure what Dungeons and Dragons is all about? I found a good guide,http://www.headinjurytheater.com/article95a.htm that helps newbies understand what is happening. Soon after reading it, you&#8217;ll want to start creating your own tank character. Soon you too will be able to charge into rooms without worrying about what could possibly be on the other side.</p>
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		<title>The worlds of Dungeons &amp; Dragons</title>
		<link>http://www.sagesguild.com/2011/02/03/the-worlds-of-dungeons-dragons/</link>
		<comments>http://www.sagesguild.com/2011/02/03/the-worlds-of-dungeons-dragons/#comments</comments>
		<pubDate>Thu, 03 Feb 2011 00:00:00 +0000</pubDate>
		<dc:creator>www.sagesguild.com</dc:creator>
				<category><![CDATA[Settings]]></category>

		<guid isPermaLink="false">http://www.sagesguild.com/?p=24</guid>
		<description><![CDATA[One of the greatest attractions of Dungeons &#38; Dragons has to be the fantastical settings for the myriad adventures. These worlds manage to be fully sketched out with backstories and magical rules while still leaving the potential for users to add their own personal flair. Players can further elaborate on their adventures by writing fan-fiction [...]]]></description>
			<content:encoded><![CDATA[<p>One of the greatest attractions of <em>Dungeons &amp; Dragons </em>has to be the fantastical settings for the myriad adventures. These worlds manage to be fully sketched out with backstories and magical rules while still leaving the potential for users to add their own personal flair. Players can further elaborate on their adventures by writing fan-fiction and posting it online. With <a href="http://www.clearwirelessinternet.com">wireless internet</a>, this is a great way to pass the time while stuck at the airport.Before you get started, though, you&#8217;ll need to know the basics of the world that you&#8217;ll be exploring. Therefore, we&#8217;ve prepared a handy guide to some of <em>D&amp;D</em>&#8216;s most iconic settings.<strong>Blackmoor: </strong>Blackmoor holds the honor of being the first campaign setting for <em>D&amp;D</em>, predating the development of the game itself. The setting itself has gone through a number of changes. It first appeared as a supplement to the original <em>D&amp;D </em>game, containing the first published adventure, <a href="http://en.wikipedia.org/wiki/Temple_of_the_Frog">&#8220;Temple of the Frog.&#8221;</a> Later, Blackmoor referred to an area of black ice in the northwest of the world of Greyhawk. With the development of the later Mystara world, however, it was revealed that Blackmoor was actually the ancient version of that world. The technologically advanced culture of Blackmoor ultimately destroyed itself, paving the way for the development of Mystara many years later.<strong>Greyhawk: </strong>Greyhawk was the second setting developed for <em>D&amp;D</em>, originally developed by Gary Gygax as a simple dungeon that later grew into a labyrinthine multi-layered maze. Gygax later added a city and then an entire world around it. The insane architect of the dungeon was known as Zagyg, a reverse homophone of &#8220;Gygax&#8221;only three players during the home campaign in Gygax&#8217;s basement ever made it to the bottom floor where Gygax presided. Over time, a complex mythology and geography developed.<strong>Mystara: </strong>Originally developed as a generic setting for early <em>D&amp;D </em>adventures, Mystara eventually became as well-defined as Blackmoor and Greyhawk. The planet of Mystara contains three landmasses: Brun, Skothar, and Davania. In addition, there was an island continent called Alphatia in the planet&#8217;s past. Mystara&#8217;s continents resemble those of Earth around 135 million years ago, although the culture of the Known World has a technological knowledge resembling that of the 15<sup>th</sup> century (sans gunpowder). The planet is also hollow, although few of its inhabitants know this. A red sun sits at the center of the planet.<strong>Dragonlance: </strong>Dragonlance originated as a shared universe for a series of novels, with a campaign setting later developed for the <em>D&amp;D </em>game. The setting takes place on the world of Krynn, usually on the continents of Ansalon or Taladas. A series of dragon wars occurred in the planet&#8217;s past, leading to a great Cataclysm and then a 300-year-long depression. Over 190 novels have been written within the Dragonlance universe.This is just a glimpse of some of the earliest <em>D&amp;D </em>settings. Other well-known worlds include the Forgotten Realms, Spelljammer, Ravenloft, Eberron, Planescape, Birthright, and Dark Sun, but they will have to wait for a later article (or for your own research).</p>
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		<title>D&amp;D Influences</title>
		<link>http://www.sagesguild.com/2010/10/10/dd-influences/</link>
		<comments>http://www.sagesguild.com/2010/10/10/dd-influences/#comments</comments>
		<pubDate>Sun, 10 Oct 2010 16:24:36 +0000</pubDate>
		<dc:creator>www.sagesguild.com</dc:creator>
				<category><![CDATA[Influences]]></category>

		<guid isPermaLink="false">http://www.sagesguild.com/?p=9</guid>
		<description><![CDATA[When the world of Dungeons &#38; Dragons was first created in 1974, it brought together disparate elements of gaming to create an entirely new experience. The real achievement was in coming up with a system that could continue to evolve with the players, allowing them to make up their own adventures as they leveled up. [...]]]></description>
			<content:encoded><![CDATA[<p>When the world of <em>Dungeons &amp; Dragons </em>was first created in 1974, it brought together disparate elements of gaming to create an entirely new experience. The real achievement was in coming up with a system that could continue to evolve with the players, allowing them to make up their own adventures as they leveled up. When creators <a href="http://en.wikipedia.org/wiki/Gary_Gygax">Gary Gygax</a> and Dave Arneson sat down to come up with the initial setting, though, they had several sources in mind. Some of them might surprise you.
<ul>
<li><em>Improvisational theatre </em>dating back to Italian commedia dell&#8217;arte served as an inspiration for the role-playing element of the game, in which players took on the persona of their own fantasy adventurer.<em></em></li>
<li>Early 20<sup>th</sup>-century <em>wargaming</em> was the first to simulate battle with rules that were published in &#8220;manuals,&#8221; such as <a href="http://en.wikipedia.org/wiki/Fred_T._Jane">Fred T. Jane&#8217;s</a> <em>Jane&#8217;s Fighting Ships </em>(1905/6 ed.) or H.G. Wells&#8217;s <em>Floor Games</em> (1911).<span id="more-9"></span></li>
<li>Although Gygax denies a major influence, <em>J.R.R. Tolkien&#8217;s </em>touch can be seen in the different character races of the game, including elves, dwarves, and orcs. The game originally included &#8220;hobbit,&#8221; &#8220;ent,&#8221; and &#8220;balrog&#8221; races, which the Tolkien copyright-holders forced the duo to change.<em></em></li>
<li>Jack Vance&#8217;s <em>Dying Earth</em> (1950-1984) stories were the source for a large part of the magic system in <em>D&amp;D</em>, most notably the fact that only a certain amount of spells can be remembered at once. In addition, each spell can only be cast once before it&#8217;s forgotten. The game also includes the series&#8217; ioun stones, which grant magical benefits.<em></em></li>
<li>Different character classes come from different mythological sources. For example, the barbarian is based on the &#8220;Conan the Barbarian&#8221;<em> </em>stories, while the bard is comes from Celtic tradition. The cleric is modeled after the Templar priests, and the monk is based off of Asian martial artists.<em></em></li>
<li>The alignment system (in which characters are grouped based on their devotion to Law or Chaos) is based off of the 1961 novel <em>Three Hearts and Three Lions</em> by Poul Anderson.<em></em></li>
<li>The weapon &#8220;vorpal sword&#8221; comes from Lewis Carroll&#8217;s poem &#8220;Jabberwocky.&#8221;<em></em></li>
<li>The Book of Genesis in the Bible inspired the spell &#8220;Blade Barrier,&#8221; based off of the flaming sword which guarded the garden of Eden.<em></em></li>
</ul>
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		<title>&#8220;Knights of the Dinner Table&#8221;: a new breed of comic heroes</title>
		<link>http://www.sagesguild.com/2010/10/08/knights-of-the-dinner-table-a-new-breed-of-comic-heroes/</link>
		<comments>http://www.sagesguild.com/2010/10/08/knights-of-the-dinner-table-a-new-breed-of-comic-heroes/#comments</comments>
		<pubDate>Fri, 08 Oct 2010 08:12:15 +0000</pubDate>
		<dc:creator>www.sagesguild.com</dc:creator>
				<category><![CDATA[Comics]]></category>

		<guid isPermaLink="false">http://www.sagesguild.com/?p=7</guid>
		<description><![CDATA[Forget Batman and Superman. Forget Green Lantern and Wonder Woman. In fact, forget anybody in a costume at all, because the characters of Knights of the Dinner Table can usually be found in T-shirts and jeans. Oh, and they&#8217;re not exactly heroesnot in real-life, anyway. Instead, they&#8217;re a special group devoted torole-playing games.The comic started [...]]]></description>
			<content:encoded><![CDATA[<p>Forget Batman and Superman. Forget Green Lantern and Wonder Woman. In fact, forget anybody in a costume at all, because the characters of <em><a href="http://www.kenzerco.com/">Knights of the Dinner Table</a> </em>can usually be found in T-shirts and jeans. Oh, and they&#8217;re not exactly heroesnot in real-life, anyway. Instead, they&#8217;re a special group devoted torole-playing games.The comic started as a strip in the <em>Shadis </em>gaming magazine in 1990, then moved to <em>Dragon </em>(an official <em>D&amp;D </em>magazine) in 1996. The official comic book started that year as well, and is currently up to issue 166. Much of the humor and characterization will be familiar to <em>Dungeons &amp; Dragons </em>players, although the main game in the comic is called <em>HackMaster</em> (an obvious pastiche). Unlike most representations, the gamers in the series are not stereotypical caricatures, but well-defined people who also represent different styles of playing (whether it&#8217;s &#8220;hack &#8216;n slash&#8221; or &#8220;powergaming&#8221;). The &#8220;antagonists&#8221; of the series are the Black Hands Gaming Society, a group of players who focus on killing off their traveling companions during adventures.<span id="more-7"></span>In addition to character details, there are plenty of other references and Easter eggs for serious gamers to pick up. Indeed, gamers are the main audience of the book, since much of the humor would be unintelligible to outsiders (and since creator Jolly R. Blackburn&#8217;s art leaves a bit to be desired). However, its fans take it very seriously, and live readings at gaming conventions are hotly-anticipated annual events.</p>
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		<title>Get the soundtrack for your next D&amp;D night</title>
		<link>http://www.sagesguild.com/2010/10/05/get-the-soundtrack-for-your-next-dd-night/</link>
		<comments>http://www.sagesguild.com/2010/10/05/get-the-soundtrack-for-your-next-dd-night/#comments</comments>
		<pubDate>Tue, 05 Oct 2010 19:40:34 +0000</pubDate>
		<dc:creator>www.sagesguild.com</dc:creator>
				<category><![CDATA[Soundtrack]]></category>

		<guid isPermaLink="false">http://www.sagesguild.com/?p=5</guid>
		<description><![CDATA[Picture this. You&#8217;re playing Dungeons &#38; Dragons with your friends, and one of them decides he wants to start talking about his &#8220;relationship problems.&#8221; Say what? This is D&#38;D nightwhen all human troubles are forgotten, and only the game remains. But how do you politely put an end to his blubbering? You head to the [...]]]></description>
			<content:encoded><![CDATA[<p>Picture this. You&#8217;re playing <em>Dungeons &amp; Dragons </em>with your friends, and one of them decides he wants to start talking about his &#8220;relationship problems.&#8221; Say what? This is <em>D&amp;D </em>nightwhen all human troubles are forgotten, and only the game remains. But how do you politely put an end to his blubbering? You head to the stereo and put on <em>Dungeons &amp; Dragons</em>the official soundtrack album by <a href="http://www.midnightsyndicate.com/">Midnight Syndicate</a>.That&#8217;s right, Midnight Syndicate (a gothic ambient group headed by composers Edward Douglas and Gavin Goszka) was requested by Wizards of the Coast to make the album in 2003. Although entirely ambient, the album&#8217;s a perfect fit for a night of adventuring. Earlier Midnight Syndicate albums were actually already popular among gaming groups. You can tell that a similar creative force is at workMidnight Syndicate&#8217;s 1998 album <em>Born of the Night </em>features track names like &#8220;Dark Tower,&#8221; &#8220;Masque of Sorrow,&#8221; and &#8220;Vampire&#8217;s Kiss.&#8221;<span id="more-5"></span>On <em>Dungeons &amp; Dragons</em>, the group toned down the horror elements and worked closely with the game designers to make sure everything fell into place. The designers requested music based around a chase scene and a fight scene, but otherwise let the group work relatively unhindered. The resulting album is 65 minutes long and includes tracks like &#8220;The Fens of Sargath,&#8221; &#8220;Eternal Mystery,&#8221; and &#8220;Beasts of the Borderlands.&#8221;Before creating the album, the group&#8217;s work had already been featured in different Halloween-themed amusement park events. Recent horror films <em>The Rage</em> (2008) and <em>The Dead Matter </em>(2010) have also turned to the group for soundtracks</p>
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